My companions come back into the common room and share what they learned about the current situation with the rib and the state of the town. I am less than enthused about that crazy, obsessive wizard trying to find out what to do with the rib and our other contact skipping out at his first opportunity to figure out what to do. Make no mistake. We are on our own. To make matters worse, Lodi was desperately needed by his tribe so we'd be without his bow in the near future. Who said this hero stuff would be easy anyway?
Sleep would be the next stop and would have been most welcome if not for the pounding on the door. The ranger woman Ninaran came to us spouting off about knowing where the folks in the caravan are being kept. Taking a moment to ascertain what is happening, I gathered up my gear and prepared to head out. Fortunately, there was a meal ready for us before we left. Another traveller practiced in the magical arts had also been woken and decided to join up with our cause. After a bit of chatting we learned our new Eladrin companion Amanda was adept with spells of a more violent nature. That should be useful and will hopefully take the place of Lodi without too much interuption.
After a bit of travel up into the woods, Ninaran stopped the group and tells us of what she has seen of the attackers. She then decides it would be best for her to find some higher ground where her bow is more accurate. As she wanders off I catch Zar'za watching her leave. Once the ranger was out of earshot, she shared with us that something was not right here. I am much more apt to trust Zar'za on this than the excitable ranger who I hardly know. Granted I don't know Zar'za that well yet but my gut tells me she is worthy of my trust. With that, Shade decides to set out and do some sleuthing to acquire some intel of our own.
Now I know elves are supposed to be "one with the woods" while moving through them but Shade was not at the top of his game. Must have been the lack of sleep we were all feeling. I heard a branch snap, a rock move and something about a damn four. I acted quickly with Krova and distracted the would be ambushers away from his direction; me with my spells and Krova with himself. That was enough to make all hell break loose.
The Blood Flows
Goblinesque creatures came storming out of the woods shouting their battle cries. They poured from the woods and closed the distance with Krova. I truly hoped that armor and thick hide of his is resilient enough to withstand this onslaught. I turned my attention to the nearby hill which seemed to also bring life to two forms. Arrows began to rain down upon our position. One of the archers seemed to have a bow that looked remarkably like that of the ranger who led us here. She would be dealt with severely should we make it out of this trap.Krova was becoming bogged down by shear numbers, Shade was trying to come out of the woods, Zar'za ran into the woods to assist Shade, Amanda began chanting behind me and I worked up my magic as well. This was getting ugly in a hurry so my tactical sense told me to bring up the serious magic. Krova summoned up that awful breath of his and let loose with his lightning attack. A few fell as the rest began to arc and smolder. I saw a slight smirk from Krova before the remaining beasts charged. A furious exchange of blows began as I shifted my concentration.
As the archers on the hillside were taking too many shots of opportunity, it was time to let them feel the heat of battle. I summoned forth my flaming sphere and let it dance along the hilltop. It did the job and sent them running. This provided some bit of relief to Krova who was holding his own. I did see him falter a few times only to be brought back to life by the hand of Zar'za. Shade appeared out of the woods and began to draw blood. Unfortunately my flaming sphere brought about undo attention as the archers paid me back. Damn those arrows do hurt but nothing to do except grit my teeth and keep my composure.
The last blow was felled upon the remaining hobgoblin. We wandered over to the what was the ranger and took note that it was a dust hag. Strange creature who was surely working for the evil that is encroaching on the land. It looks like we are attracting some attention for the resistance provided. We found the caravan survivors and released them. They were of course quite thankful to have their necks sparred. We took them back to Winterhaven where we attempted to get some rest once again. This time we were more successful. After feeling refreshed, it was time to root out the remaining evil in this town as this sort of thing was becoming quite annoying. Suspect number one is the flower girl.